Operations & Anti-Cheat

Server moderation records, competitive tier testing, and screenshare forensics for detecting injected Minecraft client modifications.

Competitive Tier Testing

In competitive Minecraft (1.9+ Vanilla and Crystal PvP), players duel official testers to earn verified rankings on community tier lists. I tested applicants on the Vanilla Tier List (VTL), Light Tiers, and Lunar Tiers to assign verified tier rankings (LT5 to HT3), with a personal competitive peak of High Tier 3 (HT3) Vanilla (currently Low Tier 3 (LT3)).

During test matches, I evaluated combat mechanics in real time:

Server Moderation

Screenshare Forensics

Screensharing involves freezing a suspected player in-game and inspecting their system over Discord or AnyDesk to identify hidden or deleted cheats. Modern ghost clients are engineered to bypass automated scanner utilities, requiring manual artifact analysis.

Process Memory and JVM Inspection

Ghost clients inject into javaw.exe or attach via the Java Instrumentation API. During a live screenshare, I inspect process memory and JVM thread state:

Operating System Execution Artifacts

Even if a player deletes a cheat binary before an investigation, Windows logs process executions across several persistent artifacts on disk.

In C:\Windows\Prefetch, the operating system creates a .pf hash file whenever an executable runs, logging run counters and execution timestamps. When a cheat loader is deleted from disk, its corresponding prefetch file remains in this directory until rolled over.

The Background Activity Moderator (BAM) registry key located at SYSTEM\CurrentControlSet\Services\bam\State\UserSettings logs full absolute file paths and timestamps for binaries run by each user account.

On NTFS filesystems, the USN change journal ($UsnJrnl) records file system events including creations, renames, and deletions. Parsing the journal reveals whether files were deleted immediately after an in-game freeze command was issued.

Packet Timing and Autototem Detection

Autototem cheats swap totems into the offhand slot immediately after a totem pop. Differentiating legitimate defensive reaction from automated script execution requires analyzing packet intervals: